Animation Catalog |
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0.0 IntroductionWhen creating a new animation for The Movies, you need to pick an ANM file to modify. You need an animation with the desired length, the desired number of bone animations, and one or more prop animations. This list was created to make it easier to find an animation that meets your requirements. It is best to start with the animation that most closely matches your requirements. You have 4005 ANM files to choose from. # item 1 is the number of frames in the animation file. # item 2 is the number of bone animations in the file # item 3 is the number of prop animations in the file # After each file name, for each bone animation, the number of bones is listed # After each file name, for each prop animation, the prop name is listed. 43 1 1 180_turn_dirchair.anm 0 bone_count: 30 0 prop_name: chair_ca_ 61 1 0 1_fight_big_swing_hit.anm 0 bone_count: 30 58 1 0 1_fight_jab_hit.anm 0 bone_count: 30 55 1 0 1_fight_jump.anm 0 bone_count: 30 37 1 0 1_fight_uppercut_hit.anm 0 bone_count: 30 275 2 4 2enter_trailer_2.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: chair_ca_01 1 prop_name: chair_ca_ 2 prop_name: door_sa_ 3 prop_name: door2_ca_ 31 1 1 45r_turn_with_boom.anm 0 bone_count: 30 0 prop_name: boom_ca_ 31 1 1 90r_turn_with_boom.anm 0 bone_count: 30 0 prop_name: boom_ca_ 40 1 0 action_shot.anm 0 bone_count: 30 206 3 1 actor_ahhcute_baby.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 3 0 prop_name: baby_ca_ 157 1 0 actor_body_popping.anm 0 bone_count: 30 129 2 0 actor_check_lines.anm 0 bone_count: 7 1 bone_count: 30 16 1 0 actor_chin_to_hips_idle.anm 0 bone_count: 30 237 1 0 actor_ego_look_around.anm 0 bone_count: 30 300 1 0 actor_findbody.anm 0 bone_count: 30 217 1 0 actor_flex_muscles.anm 0 bone_count: 30 95 1 0 actor_fright_idle.anm 0 bone_count: 30 241 1 0 actor_ham_act.anm 0 bone_count: 30 81 2 1 actor_hold_baby.anm 0 bone_count: 30 1 bone_count: 3 0 prop_name: baby_ca_ 292 1 0 actor_joc_gets_interest.anm 0 bone_count: 30 30 1 0 actor_joc_lean_in2.anm 0 bone_count: 30 46 1 0 actor_joc_out.anm 0 bone_count: 30 82 1 0 actor_joc_talk.anm 0 bone_count: 30 148 1 1 actor_litter_w_bin_sound.anm 0 bone_count: 30 0 prop_name: litter_ca_ 91 2 1 actor_pickup_baby.anm 0 bone_count: 30 1 bone_count: 3 0 prop_name: baby_ca_ 244 1 1 actor_preening.anm 0 bone_count: 30 0 prop_name: hand_mirror_ca_ 86 2 0 actor_read_idle.anm 0 bone_count: 7 1 bone_count: 30 61 2 1 actor_rock_baby_alt.anm 0 bone_count: 30 1 bone_count: 3 0 prop_name: baby_ca_ 31 1 0 actor_star_jump_cycle.anm 0 bone_count: 30 16 1 0 actor_star_jump_out.anm 0 bone_count: 30 81 3 1 actor_take_baby.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 3 0 prop_name: baby_ca_ 139 1 1 actor_throw_litter.anm 0 bone_count: 30 0 prop_name: litter_ca_ 31 1 4 act_panic_gun_turn_180l.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 3 prop_name: gun_ca_ 28 1 4 act_run_panic_gun_cycl.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 3 prop_name: gun_ca_ 28 1 4 act_run_panic_gun_lk_bck.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 3 prop_name: gun_ca_ 136 1 0 adjust_hair_female.anm 0 bone_count: 30 71 1 0 adjust_hair_man.anm 0 bone_count: 30 133 1 0 adjust_skirt.anm 0 bone_count: 30 420 1 0 admire_art_a.anm 0 bone_count: 30 335 1 0 admire_art_c.anm 0 bone_count: 30 453 1 0 ai_drunk_study_art_boggle.anm 0 bone_count: 30 117 1 0 ai_drunk_study_art_slap.anm 0 bone_count: 30 91 1 0 ai_drunk_sway_idle_1.anm 0 bone_count: 30 196 1 0 ai_gawper_level1.anm 0 bone_count: 30 181 1 3 ai_mail_deliver_neutral.anm 0 bone_count: 30 0 prop_name: postbox_sa_ 1 prop_name: flap_ca_ 2 prop_name: envelope_ca_ 117 1 1 ai_scriptwrite_action.anm 0 bone_count: 30 0 prop_name: chair_ca_ 256 1 0 ai_scriptwrite_horror.anm 0 bone_count: 30 271 1 0 ai_scriptwrite_sci_fi.anm 0 bone_count: 30 28 3 1 alien_corridor_dangle_idle.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 0 prop_name: scanner_ca_ 124 3 1 alien_corridor_dangle_out.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 0 prop_name: scanner_ca_ 151 1 0 alien_corridor_drop.anm 0 bone_count: 30 130 1 0 alien_corridor_drop_in.anm 0 bone_count: 30 214 1 1 alien_corridor_lift_down.anm 0 bone_count: 30 0 prop_name: actorlift_sa_ 101 1 0 alien_cry_out.anm 0 bone_count: 30 28 1 0 alien_idle_into.anm 0 bone_count: 30 913 1 1 alien_scan_corridor.anm 0 bone_count: 30 0 prop_name: scanner_ca_ 331 1 2 alley_dumpster_a.anm 0 bone_count: 30 0 prop_name: liftcog_sa_ 1 prop_name: actorlift_sa_ 406 1 2 alley_dumpster_c.anm 0 bone_count: 30 0 prop_name: dumpsterlid_sa_ 1 prop_name: dumpster_sa_ 181 1 2 alley_dumpster_e.anm 0 bone_count: 30 0 prop_name: dumpsterlid_sa_ 1 prop_name: dumpster_sa_ 61 1 0 alley_dumpster_wounded_b.anm 0 bone_count: 30 10 1 2 alley_dumpster_wounded_d.anm 0 bone_count: 30 0 prop_name: dumpsterlid_sa_ 1 prop_name: dumpster_sa_ 66 1 1 all_a_coveridle.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 83 1 1 all_a_death.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 51 1 1 all_a_exitshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 36 1 1 all_a_intocover.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 51 1 1 all_a_intoshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 96 1 1 all_a_look.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 31 1 1 all_a_shoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 61 1 1 all_b_coveridle.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 81 1 1 all_b_death.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 61 1 1 all_b_deathresume.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 51 1 1 all_b_exitshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 36 1 1 all_b_intocover.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 51 1 1 all_b_intoshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 86 1 1 all_b_reaction.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 61 1 1 all_c_coveridle.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 71 1 1 all_c_death.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 41 1 1 all_c_exitshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 36 1 1 all_c_intolook.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 71 1 1 all_c_look.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 36 1 1 all_c_shoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 78 1 1 all_d_coveridle_out.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 41 1 1 all_d_exitlook.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 31 1 1 all_d_intocover.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 31 1 1 all_d_intoshoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 78 1 1 all_d_reaction.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 52 1 0 anger_cell_punch1_in.anm 0 bone_count: 30 28 1 0 anger_cell_punch1_out.anm 0 bone_count: 30 16 1 0 anger_cell_punch_loop.anm 0 bone_count: 30 181 1 0 anger_cell_punch_wall.anm 0 bone_count: 30 36 1 0 anger_cell_sit_getup.anm 0 bone_count: 30 40 1 1 angry_flowers_idle.anm 0 bone_count: 30 0 prop_name: bouquet_ca_ 94 1 1 angry_flowers_throw.anm 0 bone_count: 30 0 prop_name: bouquet_ca_ 58 1 0 angry_idle.anm 0 bone_count: 30 29 1 0 angry_idle_half1.anm 0 bone_count: 30 79 1 0 angry_idle_shout.anm 0 bone_count: 30 94 1 0 angry_punch_wall_in.anm 0 bone_count: 30 33 1 0 angry_punch_wall_out.anm 0 bone_count: 30 76 1 0 angry_sit_2_sit_stndrd.anm 0 bone_count: 30 61 1 0 angry_sit_look_around.anm 0 bone_count: 30 37 1 0 applaud.anm 0 bone_count: 30 30 1 0 applaud_above_head_in2_slow.anm 0 bone_count: 30 37 1 0 applaud_above_head_out.anm 0 bone_count: 30 22 1 0 applaud_out.anm 0 bone_count: 30 307 1 1 apply_perfume_happy.anm 0 bone_count: 30 0 prop_name: p_perfumebottle_ca_ 67 1 1 apply_perfume_out.anm 0 bone_count: 30 0 prop_name: p_perfumebottle_ca_ 424 1 1 apply_perfume_sad.anm 0 bone_count: 30 0 prop_name: p_perfumebottle_ca_ 127 2 0 argue_lv3_mm_gut_punch_in2.anm 0 bone_count: 30 1 bone_count: 30 121 2 0 argue_lv4_mm_miss_knockout.anm 0 bone_count: 30 1 bone_count: 30 137 1 0 argue_lvl1_m_a.anm 0 bone_count: 30 107 1 0 argue_lvl1_m_c.anm 0 bone_count: 30 250 1 0 argue_lvl1_m_e.anm 0 bone_count: 30 130 1 0 argue_lvl1_submissive_b.anm 0 bone_count: 30 46 1 0 argue_lvl1_submissive_d.anm 0 bone_count: 30 84 2 0 argue_lvl2to3_mm_squareup.anm 0 bone_count: 30 1 bone_count: 30 249 2 0 argue_lvl2_mm_accuse.anm 0 bone_count: 30 1 bone_count: 30 118 1 0 argue_lvl2_out2.anm 0 bone_count: 30 115 2 0 argue_lvl2_wayward_arms_up.anm 0 bone_count: 30 1 bone_count: 30 151 2 0 argue_lvl2_wayward_pnt_push.anm 0 bone_count: 30 1 bone_count: 30 151 2 0 argue_lvl3_mm_argue.anm 0 bone_count: 30 1 bone_count: 30 88 2 0 argue_lvl3_mm_fight_2.anm 0 bone_count: 30 1 bone_count: 30 128 2 0 argue_lvl3_mm_push.anm 0 bone_count: 30 1 bone_count: 30 193 2 0 argue_lvl3_wayward_m_b.anm 0 bone_count: 30 1 bone_count: 30 94 2 0 argue_lvl3_wayward_shove.anm 0 bone_count: 30 1 bone_count: 30 41 1 0 argue_lvl4_floor_idle.anm 0 bone_count: 30 151 1 0 argue_lvl4_f_getup.anm 0 bone_count: 30 118 2 0 argue_lvl4_mm_floor_hit.anm 0 bone_count: 30 1 bone_count: 30 115 1 0 argue_lvl4_m_circle_180.anm 0 bone_count: 30 115 1 0 argue_lvl4_out2.anm 0 bone_count: 30 124 2 0 argue_lvl4_wayward_gut_hit.anm 0 bone_count: 30 1 bone_count: 30 65 2 0 argue_lvl4_wayward_m_a.anm 0 bone_count: 30 1 bone_count: 30 148 2 0 argue_lvl4_wayward_m_c.anm 0 bone_count: 30 1 bone_count: 30 157 2 0 argue_lvl4_wm_knee_balls.anm 0 bone_count: 30 1 bone_count: 30 13 2 0 argue_wayward_trans.anm 0 bone_count: 30 1 bone_count: 30 35 2 0 arm_n_arm_stand_to_chat_pos.anm 0 bone_count: 30 1 bone_count: 30 64 1 0 arrested_idle.anm 0 bone_count: 30 144 1 0 arrested_wounded.anm 0 bone_count: 30 51 1 0 arrest_cuff_defeat.anm 0 bone_count: 30 94 1 2 assitant_notepad_cycle.anm 0 bone_count: 30 0 prop_name: pen_ca_ 1 prop_name: notepad_ca_ 70 1 2 assitant_notepad_out.anm 0 bone_count: 30 0 prop_name: pen_ca_ 1 prop_name: notepad_ca_ 226 1 0 atm_eat_card.anm 0 bone_count: 30 231 1 2 atm_funny_end2.anm 0 bone_count: 30 0 prop_name: money_ca_ 1 prop_name: money_ca_ 86 1 0 atm_funny_end2_resume.anm 0 bone_count: 30 111 1 0 atm_push_button_b.anm 0 bone_count: 30 140 1 1 atm_take_card.anm 0 bone_count: 30 0 prop_name: licence_ca_ 42 1 0 auction_bet_nod.anm 0 bone_count: 30 55 1 0 auction_bet_sign_lft.anm 0 bone_count: 30 55 1 0 auction_bet_sign_rgt.anm 0 bone_count: 30 31 1 0 auction_happy_idle.anm 0 bone_count: 30 31 1 0 auction_happy_look_lft_idle.anm 0 bone_count: 30 31 1 0 auction_happy_look_lft_out.anm 0 bone_count: 30 31 1 0 auction_happy_look_rgt_in.anm 0 bone_count: 30 27 1 0 auction_happy_out.anm 0 bone_count: 30 114 1 0 auction_impatient_bored_in.anm 0 bone_count: 30 176 1 0 auction_lose_sad.anm 0 bone_count: 30 134 1 0 auction_lose_upset.anm 0 bone_count: 30 37 1 0 auction_nervous_idle1.anm 0 bone_count: 30 43 1 0 auction_nervous_in.anm 0 bone_count: 30 52 1 0 auction_nervous_look_rgt.anm 0 bone_count: 30 63 1 0 auction_retire_idle.anm 0 bone_count: 30 59 1 0 auction_retire_out.anm 0 bone_count: 30 254 1 0 auction_win_happy_smug.anm 0 bone_count: 30 67 1 1 award_celebrate.anm 0 bone_count: 30 0 prop_name: p_award_ca_ 55 1 1 award_in.anm 0 bone_count: 30 0 prop_name: p_award_ca_ 70 1 1 award_out.anm 0 bone_count: 30 0 prop_name: p_award_ca_ 63 1 4 award_talk_2.anm 0 bone_count: 30 0 prop_name: flap_ca_ 1 prop_name: cardleft_ca_ 2 prop_name: cardright_ca_ 3 prop_name: envelope_ca_ 77 2 0 award_to_hug.anm 0 bone_count: 30 1 bone_count: 30 43 1 0 awed_rstar_fem_idle.anm 0 bone_count: 30 66 1 0 awed_rstar_fem_out.anm 0 bone_count: 30 61 1 0 awed_rstar_fem_whisper_l.anm 0 bone_count: 30 169 1 3 axe_door_right.anm 0 bone_count: 30 0 prop_name: door_sa_ 1 prop_name: bashing_ca_ 2 prop_name: axe_ca_ 61 1 1 axe_hold_idle.anm 0 bone_count: 30 0 prop_name: bashing_ca_ 97 1 0 bank_banker_look_for_gun.anm 0 bone_count: 30 76 1 1 bank_counter_pistol_into.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 40 1 1 bank_counter_rocket_idle.anm 0 bone_count: 30 0 prop_name: rocket_ca_ 40 1 1 bank_counter_rocket_out.anm 0 bone_count: 30 0 prop_name: rocket_ca_ 73 1 3 bank_counter_shotgun_into.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: gun_ca_ 46 1 1 bank_pistol_into_2_hands.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 19 1 1 bank_robber_react_gun_into.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 73 1 1 bank_robber_react_to_rocket.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 43 1 3 bank_shotgun_fire.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: gun_ca_ 99 1 0 bank_teller_typing_var.anm 0 bone_count: 30 106 1 0 barstool_f_lft_hhands_in.anm 0 bone_count: 30 166 1 0 barstool_f_lft_hhands_lstn.anm 0 bone_count: 30 181 1 1 barstool_f_lft_rom_chat.anm 0 bone_count: 30 0 prop_name: glass_ca_ 125 1 0 barstool_f_lft_rom_in.anm 0 bone_count: 30 61 1 0 barstool_f_lft_rom_out.anm 0 bone_count: 30 106 1 0 barstool_f_rgt_hhands_in.anm 0 bone_count: 30 166 1 0 barstool_f_rgt_hhands_lstn.anm 0 bone_count: 30 181 1 1 barstool_f_rgt_rom_chat.anm 0 bone_count: 30 0 prop_name: glass_ca_ 125 1 0 barstool_f_rgt_rom_in.anm 0 bone_count: 30 61 1 0 barstool_f_rgt_rom_out.anm 0 bone_count: 30 181 1 1 barstool_lft_argue2.anm 0 bone_count: 30 0 prop_name: glass_ca_ 181 1 0 barstool_lft_arg_listen2.anm 0 bone_count: 30 118 1 0 barstool_lft_chat2.anm 0 bone_count: 30 118 1 0 barstool_lft_listen1.anm 0 bone_count: 30 43 1 0 barstool_lft_out.anm 0 bone_count: 30 106 1 1 barstool_m_lft_hhands_in.anm 0 bone_count: 30 0 prop_name: glass_ca_ 166 1 0 barstool_m_lft_hhands_lstn.anm 0 bone_count: 30 181 1 1 barstool_m_lft_rom_chat.anm 0 bone_count: 30 0 prop_name: glass_ca_ 125 1 1 barstool_m_lft_rom_in.anm 0 bone_count: 30 0 prop_name: glass_ca_ 61 1 1 barstool_m_lft_rom_out.anm 0 bone_count: 30 0 prop_name: glass_ca_ 106 1 1 barstool_m_rgt_hhands_in.anm 0 bone_count: 30 0 prop_name: glass_ca_ 166 1 0 barstool_m_rgt_hhands_lstn.anm 0 bone_count: 30 181 1 1 barstool_m_rgt_rom_chat.anm 0 bone_count: 30 0 prop_name: glass_ca_ 125 1 1 barstool_m_rgt_rom_in.anm 0 bone_count: 30 0 prop_name: glass_ca_ 61 1 1 barstool_m_rgt_rom_out.anm 0 bone_count: 30 0 prop_name: glass_ca_ 181 1 1 barstool_rgt_argue2.anm 0 bone_count: 30 0 prop_name: glass_ca_ 181 1 0 barstool_rgt_arg_listen2.anm 0 bone_count: 30 118 1 0 barstool_rgt_chat2.anm 0 bone_count: 30 118 1 0 barstool_rgt_listen2.anm 0 bone_count: 30 91 1 1 bartable_2_lf_idle.anm 0 bone_count: 30 0 prop_name: glass_ca_ 117 1 1 bartable_glass2table.anm 0 bone_count: 30 0 prop_name: glass_ca_ 62 1 1 bartable_idle.anm 0 bone_count: 30 0 prop_name: glass_ca_ 115 1 0 bartable_lf_2_stand.anm 0 bone_count: 30 173 1 1 bartable_lf_drink_shot2.anm 0 bone_count: 30 0 prop_name: glass_ca_ 181 1 0 bartable_lf_variant.anm 0 bone_count: 30 44 1 1 bartable_out.anm 0 bone_count: 30 0 prop_name: glass_ca_ 75 1 0 bar_adjust_belt.anm 0 bone_count: 30 101 2 2 bar_argue_end.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 82 1 0 bar_barstool_clap.anm 0 bone_count: 30 211 1 1 bar_barstool_drunk_idle.anm 0 bone_count: 30 0 prop_name: stool_ca_ 49 1 1 bar_barstool_glance_right.anm 0 bone_count: 30 0 prop_name: stool_ca_ 91 1 1 bar_barstool_order.anm 0 bone_count: 30 0 prop_name: stool_ca_ 97 1 2 bar_barstool_passout_in.anm 0 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: stool_ca_ 124 1 1 bar_barstool_wave_get_off.anm 0 bone_count: 30 0 prop_name: glass_ca_ 187 1 1 bar_barstool_wave_left_b.anm 0 bone_count: 30 0 prop_name: glass_ca_ 34 1 1 bar_brmn_clean_bar_in2.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 46 1 1 bar_brmn_clean_bar_out.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 94 1 2 bar_brmn_clean_glass_laugh.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: glass_ca_ 64 1 2 bar_brmn_clean_glass_out.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: glass_ca_ 116 1 2 bar_brmn_points.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: glass_ca_ 182 1 2 bar_brmn_pour_whisky_v2.anm 0 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: bottle_ca_ 97 1 2 bar_brmn_shake_head.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: glass_ca_ 151 1 1 bar_brmn_wipe_bar.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 33 1 1 bar_cheers_2_din_talk.anm 0 bone_count: 30 0 prop_name: glass_ca_ 91 1 1 bar_close_hatch.anm 0 bone_count: 30 0 prop_name: barflap_sa_ 349 1 1 bar_drunk_drinks_slouch_bar.anm 0 bone_count: 30 0 prop_name: glass_ca_ 133 1 0 bar_drunk_fall_off_stool2.anm 0 bone_count: 30 118 1 0 bar_drunk_floor_idle.anm 0 bone_count: 30 226 1 0 bar_drunk_order_at_bar.anm 0 bone_count: 30 109 1 0 bar_fem_2_chat_pos.anm 0 bone_count: 30 268 2 0 bar_fight_end.anm 0 bone_count: 30 1 bone_count: 30 85 1 0 bar_hf_talk_idle.anm 0 bone_count: 30 127 2 0 bar_idle_2men_speak_at_bar.anm 0 bone_count: 30 1 bone_count: 30 115 2 0 bar_idle_2men_speak_at_bar3.anm 0 bone_count: 30 1 bone_count: 30 66 1 0 bar_idle_hero_to_idle_lb.anm 0 bone_count: 30 70 1 0 bar_idle_lean_on_bar2_loop.anm 0 bone_count: 30 55 1 1 bar_lb_2_lf.anm 0 bone_count: 30 0 prop_name: glass_ca_ 37 1 0 bar_lb_order.anm 0 bone_count: 30 46 1 1 bar_leaning_out.anm 0 bone_count: 30 0 prop_name: stool_ca_ 43 1 0 bar_lean_hatch_idle.anm 0 bone_count: 30 67 1 0 bar_lean_hatch_out.anm 0 bone_count: 30 43 1 0 bar_lean_hatch_talk_b.anm 0 bone_count: 30 49 1 1 bar_lean_in.anm 0 bone_count: 30 0 prop_name: stool_ca_ 121 1 0 bar_lf_2_fight.anm 0 bone_count: 30 121 1 0 bar_lf_2_lb_turn.anm 0 bone_count: 30 217 1 1 bar_lf_drink_shot.anm 0 bone_count: 30 0 prop_name: glass_ca_ 424 1 1 bar_lf_drunk_drink.anm 0 bone_count: 30 0 prop_name: glass_ca_ 61 1 0 bar_lf_order.anm 0 bone_count: 30 66 1 0 bar_look_around.anm 0 bone_count: 30 130 1 1 bar_open_hatch.anm 0 bone_count: 30 0 prop_name: barflap_sa_ 206 1 0 bar_order_drink.anm 0 bone_count: 30 269 1 1 bar_order_drink_stand_bar.anm 0 bone_count: 30 0 prop_name: glass_ca_ 211 1 0 bar_order_to_stand.anm 0 bone_count: 30 139 2 2 bar_passdrink_angry.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 154 2 2 bar_passdrink_rom.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 40 1 2 bar_pickup_drinks_idle.anm 0 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 217 1 1 bar_rom_female_drink.anm 0 bone_count: 30 0 prop_name: glass_ca_ 217 1 0 bar_rom_fem_chat_1.anm 0 bone_count: 30 31 1 0 bar_rom_fem_idle_in.anm 0 bone_count: 30 58 1 2 bar_rom_male_idle.anm 0 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 217 1 1 bar_rom_male_talk.anm 0 bone_count: 30 0 prop_name: glass_ca_ 52 1 1 bar_sit_2_stand_left.anm 0 bone_count: 30 0 prop_name: cup_ca_ 157 1 1 bar_sit_barstool_drink.anm 0 bone_count: 30 0 prop_name: glass_ca_ 349 1 1 bar_sit_cheers2.anm 0 bone_count: 30 0 prop_name: glass_ca_ 73 1 0 bar_stand_2_lb.anm 0 bone_count: 30 34 1 0 bar_stand_2_lf.anm 0 bone_count: 30 61 1 0 bar_stand_at_bar_idle.anm 0 bone_count: 30 255 2 2 bar_stand_cheers1.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: glass_ca_ 1 prop_name: glass_ca_ 61 1 0 bar_stand_to_sit_barstoool.anm 0 bone_count: 30 67 1 0 bar_talk_gesture.anm 0 bone_count: 30 40 1 0 bar_talk_lean_gesture.anm 0 bone_count: 30 76 1 0 bar_talk_listen_shrug.anm 0 bone_count: 30 52 1 0 bar_talk_nod_tap.anm 0 bone_count: 30 136 1 0 bar_tap_look_behind_you.anm 0 bone_count: 30 107 1 0 bar_tble_slouch_caj_laugh.anm 0 bone_count: 30 55 1 0 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0 bone_count: 30 247 2 0 hang_grab.anm 0 bone_count: 30 1 bone_count: 30 49 1 0 hang_idle.anm 0 bone_count: 30 115 1 0 hang_lean_over.anm 0 bone_count: 30 280 1 0 hang_lie_retake.anm 0 bone_count: 30 97 1 0 hang_look_up.anm 0 bone_count: 30 100 1 0 hang_pull_up.anm 0 bone_count: 30 184 3 1 happy_hugs_postman.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 5 0 prop_name: letter_ca_ 155 2 0 hb_close_curtain.anm 0 bone_count: 30 1 bone_count: 56 4 1 0 hb_curtain_opened_still.anm 0 bone_count: 56 103 2 0 hb_open_curtain_inside.anm 0 bone_count: 30 1 bone_count: 56 202 2 2 heli_exit_vip.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: door_fr_ca_ 1 prop_name: heli_body_ca_ 142 1 5 heli_get_in_drv_normal.anm 0 bone_count: 30 0 prop_name: door_fl_ca_ 1 prop_name: accelerator_ca_ 2 prop_name: joystick_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: heli_body_ca_ 133 1 5 heli_get_in_pass_normal.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: joystick_ca_ 2 prop_name: gear_shifter_ca_ 3 prop_name: door_fr_ca_ 4 prop_name: heli_body_ca_ 151 1 5 heli_get_out_drv_normal.anm 0 bone_count: 30 0 prop_name: door_fl_ca_ 1 prop_name: accelerator_ca_ 2 prop_name: joystick_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: heli_body_ca_ 151 1 5 heli_get_out_pass_normal.anm 0 bone_count: 30 0 prop_name: door_fr_ca_ 1 prop_name: accelerator_ca_ 2 prop_name: joystick_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: heli_body_ca_ 61 0 14 heli_land_roof_start_idle.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rotor_main_02_hideon_1_ca_ 6 prop_name: rotor_main_02_hideoff_1_ca_ 7 prop_name: rear_small_hideon_1_ca_ 8 prop_name: rotor_small_hideoff_1_ca_ 9 prop_name: rotor_main_hideon_1_ca_ 10 prop_name: rotor_main_hideoff_1_ca_ 11 prop_name: rear_rotor_02_hideon_1_ca_ 12 prop_name: rear_rotor_02_hideoff_1_ca_ 13 prop_name: heli_body_ca_ 77 0 14 heli_min_fast_dustoff_idle.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: ufoouterplatemin_ca_ 2 prop_name: sphere01min_ca_ 3 prop_name: passmin_engine_ca_ 4 prop_name: ufo_rotate_left_ca_ 5 prop_name: ufo_rotate_right_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: heli_body_ca_ 8 prop_name: rotor_main_02_hideon_1_ca_ 9 prop_name: rotor_main_02_hideoff_1_ca_ 10 prop_name: rotor_main_hideon_1_ca_ 11 prop_name: rotor_main_hideoff_1_ca_ 12 prop_name: rear_small_hideon_1_ca_ 13 prop_name: rotor_small_hideoff_1_ca_ 91 0 14 heli_min_formation_start_1.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: heli_body_ca_ 6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_hideon_1_ca_ 8 prop_name: rear_small_hideon_1_ca_ 9 prop_name: rotor_small_hideoff_1_ca_ 10 prop_name: rotor_main_02_hideoff_1_ca_ 11 prop_name: rotor_main_02_hideon_1_ca_ 12 prop_name: rear_rotor_02_hideoff_1_ca_ 13 prop_name: rear_rotor_02_hideon_1_ca_ 91 0 14 heli_min_formation_start_3.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rotor_main_hideon_1_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rear_small_hideon_1_ca_ 9 prop_name: rotor_small_hideoff_1_ca_ 10 prop_name: heli_body_ca_ 11 prop_name: rotor_main_02_hideoff_1_ca_ 12 prop_name: rotor_main_02_hideon_1_ca_ 13 prop_name: rear_rotor_02_hideon_1_ca_ 91 0 14 heli_min_formation_start_5.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rotor_main_hideon_1_ca_ 9 prop_name: rear_small_hideon_1_ca_ 10 prop_name: rotor_small_hideoff_1_ca_ 11 prop_name: heli_body_ca_ 12 prop_name: rotor_main_02_hideoff_1_ca_ 13 prop_name: rotor_main_02_hideon_1_ca_ 61 0 14 heli_min_formation_stop_2.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rotor_main_hideon_1_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: rear_rotor_02_hideon_1_ca_ 8 prop_name: rotor_main_hideoff_1_ca_ 9 prop_name: rear_small_hideon_1_ca_ 10 prop_name: rotor_small_hideoff_1_ca_ 11 prop_name: heli_body_ca_ 12 prop_name: rotor_main_02_hideoff_1_ca_ 13 prop_name: rotor_main_02_hideon_1_ca_ 61 0 14 heli_min_formation_stop_4.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rotor_main_hideon_1_ca_ 9 prop_name: rear_small_hideon_1_ca_ 10 prop_name: rotor_small_hideoff_1_ca_ 11 prop_name: heli_body_ca_ 12 prop_name: rotor_main_02_hideoff_1_ca_ 13 prop_name: rotor_main_02_hideon_1_ca_ 229 0 14 heli_min_formation_travel_1.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: heli_body_ca_ 6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_hideon_1_ca_ 8 prop_name: rear_small_hideon_1_ca_ 9 prop_name: rotor_small_hideoff_1_ca_ 10 prop_name: rotor_main_02_hideoff_1_ca_ 11 prop_name: rotor_main_02_hideon_1_ca_ 12 prop_name: rear_rotor_02_hideoff_1_ca_ 13 prop_name: rear_rotor_02_hideon_1_ca_ 229 0 14 heli_min_formation_travel_3.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rotor_main_hideon_1_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rear_small_hideon_1_ca_ 9 prop_name: rotor_small_hideoff_1_ca_ 10 prop_name: heli_body_ca_ 11 prop_name: rotor_main_02_hideoff_1_ca_ 12 prop_name: rotor_main_02_hideon_1_ca_ 13 prop_name: rear_rotor_02_hideon_1_ca_ 229 0 14 heli_min_formation_travel_5.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rotor_main_hideon_1_ca_ 9 prop_name: rear_small_hideon_1_ca_ 10 prop_name: rotor_small_hideoff_1_ca_ 11 prop_name: heli_body_ca_ 12 prop_name: rotor_main_02_hideoff_1_ca_ 13 prop_name: rotor_main_02_hideon_1_ca_ 229 0 14 heli_min_formation_trav_4ns.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rotor_main_hideoff_1_ca_ 8 prop_name: rotor_main_hideon_1_ca_ 9 prop_name: rear_small_hideon_1_ca_ 10 prop_name: rotor_small_hideoff_1_ca_ 11 prop_name: heli_body_ca_ 12 prop_name: rotor_main_02_hideoff_1_ca_ 13 prop_name: rotor_main_02_hideon_1_ca_ 121 0 14 heli_min_form_trav_spot_2.anm 0 prop_name: ufoouterplatemid_ca_ 1 prop_name: passmid_engine_ca_ 2 prop_name: ufo_rotate_left_ca_ 3 prop_name: ufo_rotate_right_ca_ 4 prop_name: sphere01mid_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rotor_main_hideon_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: rotor_main_hideoff_1_ca_ 9 prop_name: rear_rotor_02_hideon_1_ca_ 10 prop_name: rotor_main_02_hideon_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: rear_small_hideon_1_ca_ 13 prop_name: heli_body_ca_ 121 0 14 heli_min_form_trav_spot_4.anm 0 prop_name: ufoouterplatemid_ca_ 1 prop_name: passmid_engine_ca_ 2 prop_name: ufo_rotate_left_ca_ 3 prop_name: ufo_rotate_right_ca_ 4 prop_name: sphere01mid_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: rotor_main_hideon_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: rotor_main_hideoff_1_ca_ 9 prop_name: rear_rotor_02_hideon_1_ca_ 10 prop_name: rotor_main_02_hideon_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: rear_small_hideon_1_ca_ 13 prop_name: heli_body_ca_ 82 1 0 heli_pass_agree.anm 0 bone_count: 30 85 1 0 heli_pass_disagree.anm 0 bone_count: 30 61 1 0 heli_pass_idle.anm 0 bone_count: 30 160 1 0 heli_pass_listen.anm 0 bone_count: 30 190 1 0 heli_pass_search.anm 0 bone_count: 30 196 1 0 heli_pass_talk_1.anm 0 bone_count: 30 64 1 0 heli_pilot_agree.anm 0 bone_count: 30 220 1 1 heli_pilot_check_gauge.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 46 1 0 heli_pilot_glance.anm 0 bone_count: 30 283 1 17 heli_pilot_land.anm 0 bone_count: 30 0 prop_name: rotor_main_hideon_1_ca_ 1 prop_name: accelerator_ca_ 2 prop_name: door_fr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: rotor_main_hideoff_1_ca_ 5 prop_name: rear_small_hideon_1_ca_ 6 prop_name: gear_shifter_ca_ 7 prop_name: heli_body_ca_ 8 prop_name: rotor_small_hideoff_1_ca_ 9 prop_name: rotor_main_02_hideoff_1_ca_ 10 prop_name: rotor_main_02_hideon_1_ca_ 11 prop_name: rear_rotor_02_hideoff_1_ca_ 12 prop_name: rear_rotor_02_hideon_1_ca_ 13 prop_name: door_rr_ca_ 14 prop_name: door_rl_ca_ 15 prop_name: pass_engine_ca_ 16 prop_name: joystick_ca_ 139 1 0 heli_pilot_listen_look.anm 0 bone_count: 30 91 1 0 heli_pilot_startup.anm 0 bone_count: 30 151 1 0 heli_pilot_talk_1.anm 0 bone_count: 30 64 0 14 heli_roof_idle.anm 0 prop_name: rear_small_hideon_1_ca_ 1 prop_name: rotor_small_hideoff_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_hideoff_1_ca_ 4 prop_name: rear_rotor_02_hideon_1_ca_ 5 prop_name: rear_rotor_02_hideoff_1_ca_ 6 prop_name: heli_body_ca_ 7 prop_name: ufoouterplatemin_ca_ 8 prop_name: sphere01min_ca_ 9 prop_name: passmin_engine_ca_ 10 prop_name: ufo_rotate_left_ca_ 11 prop_name: ufo_rotate_right_ca_ 12 prop_name: rotor_main_02_hideon_1_ca_ 13 prop_name: rotor_main_02_hideoff_1_ca_ 61 0 14 heli_roof_takeoff_idle_end.anm 0 prop_name: ufoouterplatemin_ca_ 1 prop_name: sphere01min_ca_ 2 prop_name: passmin_engine_ca_ 3 prop_name: ufo_rotate_left_ca_ 4 prop_name: ufo_rotate_right_ca_ 5 prop_name: rotor_main_02_hideoff_1_ca_ 6 prop_name: rotor_main_02_hideon_1_ca_ 7 prop_name: rear_small_hideon_1_ca_ 8 prop_name: rotor_small_hideoff_1_ca_ 9 prop_name: rotor_main_hideon_1_ca_ 10 prop_name: rotor_main_hideoff_1_ca_ 11 prop_name: rear_rotor_02_hideon_1_ca_ 12 prop_name: rear_rotor_02_hideoff_1_ca_ 13 prop_name: heli_body_ca_ 181 0 8 heli_rotors_start.anm 0 prop_name: rotor_small_hideoff_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_hideoff_1_ca_ 4 prop_name: rotor_main_02_hideon_1_ca_ 5 prop_name: rotor_main_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rear_rotor_02_hideoff_1_ca_ 31 0 8 heli_rotors_stopped.anm 0 prop_name: rotor_small_hideoff_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideoff_1_ca_ 3 prop_name: rotor_main_hideon_1_ca_ 4 prop_name: rotor_main_02_hideon_1_ca_ 5 prop_name: rotor_main_02_hideoff_1_ca_ 6 prop_name: rear_rotor_02_hideon_1_ca_ 7 prop_name: rear_rotor_02_hideoff_1_ca_ 124 1 3 heli_trans_1_glance.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 193 1 2 heli_trans_2_talk.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: load_ca_ 98 1 2 heli_trans_3_talk_2.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: load_ca_ 40 1 3 heli_trans_3_talk_out.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: gun_ca_ 2 prop_name: load_ca_ 61 1 3 heli_trans_4_slack_idle.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: gun_ca_ 2 prop_name: load_ca_ 55 1 3 heli_trans_4_slack_out.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: gun_ca_ 2 prop_name: load_ca_ 61 0 10 heli_trans_doors_open.anm 0 prop_name: door_rr_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: joystick_ca_ 3 prop_name: accelerator_ca_ 4 prop_name: rear_rotor_02_hideon_1_ca_ 5 prop_name: rotor_main_hideon_1_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: gear_shifter_ca_ 8 prop_name: rotor_main_hideoff_1_ca_ 9 prop_name: heli_body_ca_ 220 1 4 heli_trans_get_in_1.anm 0 bone_count: 30 0 prop_name: door_rl_ca_ 1 prop_name: gun_ca_ 2 prop_name: bullet_ca_ 3 prop_name: load_ca_ 118 1 2 heli_trans_get_in_3.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 102 1 3 heli_trans_get_out_1.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 97 1 5 heli_trans_get_out_3.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: joystick_ca_ 2 prop_name: gun_ca_ 3 prop_name: heli_body_ca_ 4 prop_name: load_ca_ 61 1 3 heli_trans_idle_1.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 61 1 3 heli_trans_idle_3.anm 0 bone_count: 30 0 prop_name: accelerator_ca_ 1 prop_name: gun_ca_ 2 prop_name: load_ca_ 94 1 5 heli_trans_open_door.anm 0 bone_count: 30 0 prop_name: door_rl_ca_ 1 prop_name: accelerator_ca_ 2 prop_name: gun_ca_ 3 prop_name: heli_body_ca_ 4 prop_name: load_ca_ 91 2 3 heli_trans_pass1_in_pos.anm 0 bone_count: 30 1 bone_count: 9 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 271 1 3 heli_trans_pass1_rapp_lift.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 91 1 4 heli_trans_pass2_rapp_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: load_ca_ 2 prop_name: bullet_ca_ 3 prop_name: load_ca_ 91 1 2 heli_trans_pass3_in_pos.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 271 1 2 heli_trans_pass3_rapp_lift.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 91 1 4 heli_trans_pass4_rapp_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: load_ca_ 2 prop_name: bullet_ca_ 3 prop_name: load_ca_ 91 2 2 heli_trans_pass_att_rope.anm 0 bone_count: 30 1 bone_count: 9 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 91 2 4 heli_trans_pass_pos_idle.anm 0 bone_count: 30 1 bone_count: 9 0 prop_name: gun_ca_ 1 prop_name: joystick_ca_ 2 prop_name: joystick_ca_ 3 prop_name: joystick_ca_ 91 2 1 heli_trans_pass_rappel_out.anm 0 bone_count: 30 1 bone_count: 9 0 prop_name: gun_ca_ 352 1 12 heli_trans_pass_rapp_land.anm 0 bone_count: 30 0 prop_name: rotor_small_hideoff_1_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: rotor_main_hideoff_1_ca_ 4 prop_name: rotor_main_hideon_1_ca_ 5 prop_name: rear_small_hideon_1_ca_ 6 prop_name: rear_rotor_02_hideoff_1_ca_ 7 prop_name: rear_rotor_02_hideon_1_ca_ 8 prop_name: door_fl_ca_ 9 prop_name: door_fr_ca_ 10 prop_name: rappel_ca_ 11 prop_name: rappel_ca_ 127 1 9 heli_trans_pick_crate_1.anm 0 bone_count: 30 0 prop_name: door_rl_ca_ 1 prop_name: joystick_ca_ 2 prop_name: accelerator_ca_ 3 prop_name: crate_ca_ 4 prop_name: rear_rotor_ca_ 5 prop_name: gear_shifter_ca_ 6 prop_name: rotor_main_ca_ 7 prop_name: door_rr_ca_ 8 prop_name: heli_body_ca_ 91 3 18 heli_trans_pilot_rapp_idle.anm 0 bone_count: 30 1 bone_count: 9 2 bone_count: 9 0 prop_name: door_rr_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_fr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: rotor_main_02_hideon_1_ca_ 5 prop_name: rotor_main_02_hideoff_1_ca_ 6 prop_name: rear_small_hideon_1_ca_ 7 prop_name: rotor_small_hideoff_1_ca_ 8 prop_name: rear_rotor_02_hideon_1_ca_ 9 prop_name: rear_rotor_02_hideoff_1_ca_ 10 prop_name: rotor_main_hideoff_1_ca_ 11 prop_name: rotor_main_hideon_1_ca_ 12 prop_name: gear_shifter_ca_ 13 prop_name: joystick_ca_ 14 prop_name: accelerator_ca_ 15 prop_name: rappel_ca_ 16 prop_name: rappel_ca_ 17 prop_name: heli_body_ca_ 271 3 18 heli_trans_pilot_rapp_lift.anm 0 bone_count: 30 1 bone_count: 9 2 bone_count: 9 0 prop_name: door_rr_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_fr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: rotor_main_02_hideon_1_ca_ 5 prop_name: rotor_main_02_hideoff_1_ca_ 6 prop_name: rear_small_hideon_1_ca_ 7 prop_name: rotor_small_hideoff_1_ca_ 8 prop_name: rear_rotor_02_hideon_1_ca_ 9 prop_name: rear_rotor_02_hideoff_1_ca_ 10 prop_name: rotor_main_hideoff_1_ca_ 11 prop_name: rotor_main_hideon_1_ca_ 12 prop_name: gear_shifter_ca_ 13 prop_name: joystick_ca_ 14 prop_name: accelerator_ca_ 15 prop_name: rappel_ca_ 16 prop_name: rappel_ca_ 17 prop_name: heli_body_ca_ 55 1 9 heli_trans_shoot_idle.anm 0 bone_count: 30 0 prop_name: door_rr_ca_ 1 prop_name: gun_ca_ 2 prop_name: door_rl_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: rear_rotor_ca_ 5 prop_name: rotor_main_ca_ 6 prop_name: accelerator_ca_ 7 prop_name: joystick_ca_ 8 prop_name: heli_body_ca_ 64 1 8 heli_trans_shoot_in_2.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: gear_shifter_ca_ 3 prop_name: rear_rotor_ca_ 4 prop_name: rotor_main_ca_ 5 prop_name: accelerator_ca_ 6 prop_name: joystick_ca_ 7 prop_name: heli_body_ca_ 103 1 9 heli_trans_shoot_out_1.anm 0 bone_count: 30 0 prop_name: door_rr_ca_ 1 prop_name: gun_ca_ 2 prop_name: door_rl_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: rear_rotor_ca_ 5 prop_name: rotor_main_ca_ 6 prop_name: accelerator_ca_ 7 prop_name: joystick_ca_ 8 prop_name: heli_body_ca_ 87 1 11 heli_trans_shoot_var.anm 0 bone_count: 30 0 prop_name: door_rr_ca_ 1 prop_name: gun_ca_ 2 prop_name: door_rl_ca_ 3 prop_name: gear_shifter_ca_ 4 prop_name: rear_rotor_ca_ 5 prop_name: rotor_main_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: accelerator_ca_ 9 prop_name: joystick_ca_ 10 prop_name: heli_body_ca_ 343 1 0 hero_returns_cry.anm 0 bone_count: 30 132 1 0 hero_returns_faint2.anm 0 bone_count: 30 88 1 0 hide_wall_2_sneak_left.anm 0 bone_count: 30 91 1 0 hide_wall_from_sneak.anm 0 bone_count: 30 46 1 0 hide_wall_grnde_blasted.anm 0 bone_count: 30 133 1 0 hide_wall_grnde_good.anm 0 bone_count: 30 37 1 0 hide_wall_grnde_peek_idle.anm 0 bone_count: 30 163 1 0 hide_wall_grnd_pk_scrtch_hd.anm 0 bone_count: 30 70 1 0 hide_wall_in.anm 0 bone_count: 30 46 1 0 hide_wall_peek_left.anm 0 bone_count: 30 40 1 0 hide_wall_peek_left_out.anm 0 bone_count: 30 37 1 0 hide_wall_peek_right_idle.anm 0 bone_count: 30 43 1 0 hide_wall_throw_grnde_idle.anm 0 bone_count: 30 94 1 0 hired_crew.anm 0 bone_count: 30 131 1 0 hired_f_happy.anm 0 bone_count: 30 122 1 0 hired_f_happy3.anm 0 bone_count: 30 178 1 0 hired_gen_vintage.anm 0 bone_count: 30 34 1 0 hired_m_happy_runner.anm 0 bone_count: 30 133 1 0 hired_m_vhappy_kneel.anm 0 bone_count: 30 159 1 0 hired_vhappy_fist_jump.anm 0 bone_count: 30 115 1 0 hired_vhappy_jump.anm 0 bone_count: 30 39 1 1 holding_flower_2_cry_flower.anm 0 bone_count: 30 0 prop_name: bouquet_ca_ 55 1 1 hold_bb_bat_in.anm 0 bone_count: 30 0 prop_name: bashing_ca_ 71 1 3 hold_card_idle.anm 0 bone_count: 30 0 prop_name: cardleft_ca_ 1 prop_name: cardright_ca_ 2 prop_name: photo_ca_ 61 1 1 hold_dir_chair_idle.anm 0 bone_count: 30 0 prop_name: chair_ca_ 31 1 31 hold_prop_clutch.anm 0 bone_count: 30 0 prop_name: bite1_ca_ 1 prop_name: bite3_ca_ 2 prop_name: bite2_ca_ 3 prop_name: flap_ca_ 4 prop_name: p_folder_1_ca_ 5 prop_name: page_ca_ 6 prop_name: top_ca_ 7 prop_name: deck1_ca_ 8 prop_name: photo_ca_ 9 prop_name: rubbish_ca_ 10 prop_name: envelope_ca_ 11 prop_name: mic_ca_ 12 prop_name: remote_ca_ 13 prop_name: testtube_ca_ 14 prop_name: pistol_ca_ 15 prop_name: p_award_ca_ 16 prop_name: menu_ca_ 17 prop_name: packet_ca_ 18 prop_name: keys_ca_ 19 prop_name: handcuffs_ca_ 20 prop_name: p_folder_2_ca_ 21 prop_name: bibel_ca_ 22 prop_name: bottle_ca_ 23 prop_name: fanofcards_ca_ 24 prop_name: deck2_ca_ 25 prop_name: card_ca_ 26 prop_name: sarnie_ca_ 27 prop_name: notepad_ca_ 28 prop_name: smokegranade_ca_ 29 prop_name: catapult_ca_ 30 prop_name: can_ca_ 31 1 50 hold_prop_round.anm 0 bone_count: 30 0 prop_name: bite1_ca_ 1 prop_name: bite3_ca_ 2 prop_name: bite2_ca_ 3 prop_name: banana_bite3_ca_ 4 prop_name: banana_bite2_ca_ 5 prop_name: banana_bite1_ca_ 6 prop_name: money_ca_ 7 prop_name: bashing_ca_ 8 prop_name: rubbish_ca_ 9 prop_name: banana_rubbish_ca_ 10 prop_name: brush_ca_ 11 prop_name: can_ca_ 12 prop_name: keys_ca_ 13 prop_name: handcuffs_ca_ 14 prop_name: scope_ca_ 15 prop_name: dustpan_ca_ 16 prop_name: dustbrush_ca_ 17 prop_name: mobile_ca_ 18 prop_name: legbone_ca_ 19 prop_name: lookingglass_ca_ 20 prop_name: scientistflask_ca_ 21 prop_name: scanner_ca_ 22 prop_name: mic_ca_ 23 prop_name: blade_ca_ 24 prop_name: bottle_ca_ 25 prop_name: dumbell_ca_ 26 prop_name: licence_ca_ 27 prop_name: pistol_ca_ 28 prop_name: testtube_ca_ 29 prop_name: toothbrush_ca_ 30 prop_name: stick_ca_ 31 prop_name: p_award_ca_ 32 prop_name: spoon_ca_ 33 prop_name: remote_ca_ 34 prop_name: cross_ca_ 35 prop_name: woodenspoon_ca_ 36 prop_name: trowel_ca_ 37 prop_name: axe_ca_ 38 prop_name: wrench_ca_ 39 prop_name: monkeywrench_ca_ 40 prop_name: screwdriver_ca_ 41 prop_name: communicator_ca_ 42 prop_name: hand_mirror_ca_ 43 prop_name: bouquet_ca_ 44 prop_name: goldbar_ca_ 45 prop_name: hammer_ca_ 46 prop_name: fork_ca_ 47 prop_name: flashlight_ca_ 48 prop_name: batong_ca_ 49 prop_name: banana_ca_ 79 1 0 hold_up_angry_.anm 0 bone_count: 30 47 1 1 hold_up_gun_fire.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 24 1 1 hold_up_sweep_gun_fast.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 51 1 0 horsedrag_dragloop.anm 0 bone_count: 30 21 1 0 horsedrag_exit_dlstand.anm 0 bone_count: 30 21 1 0 horsedrag_exit_dl_stand.anm 0 bone_count: 30 61 1 0 horsedrag_takeposition.anm 0 bone_count: 30 126 1 0 horsedrag_tierope.anm 0 bone_count: 30 35 1 0 horse_back_up_cycle.anm 0 bone_count: 59 31 1 0 horse_back_up_out.anm 0 bone_count: 59 111 2 1 horse_dragged_idle_resume.anm 0 bone_count: 30 1 bone_count: 18 0 prop_name: rope_ca_ 53 3 1 horse_drag_into_loop.anm 0 bone_count: 30 1 bone_count: 18 2 bone_count: 55 0 prop_name: rope_ca_ 33 2 1 horse_drag_loop.anm 0 bone_count: 30 1 bone_count: 18 0 prop_name: rope_ca_ 118 4 1 horse_drag_tie_rope.anm 0 bone_count: 30 1 bone_count: 18 2 bone_count: 30 3 bone_count: 59 0 prop_name: rope_ca_ 13 1 0 horse_gallop.anm 0 bone_count: 59 79 1 0 horse_pickup_hang_old.anm 0 bone_count: 59 64 1 0 horse_pickup_into_old.anm 0 bone_count: 59 49 1 0 horse_pickup_out_old.anm 0 bone_count: 59 40 2 0 horse_rdr_walk_stop.anm 0 bone_count: 30 1 bone_count: 59 79 2 0 horse_rider_turn_180.anm 0 bone_count: 30 1 bone_count: 59 37 1 0 horse_walk_onspot_in.anm 0 bone_count: 59 307 1 0 hor_changed_desk.anm 0 bone_count: 30 244 1 0 hor_change_desk.anm 0 bone_count: 30 141 1 2 hor_coffin_exit.anm 0 bone_count: 30 0 prop_name: coffinlid_ca_ 1 prop_name: coffin_ca_ 131 1 2 hor_down_through_trapdoor.anm 0 bone_count: 30 0 prop_name: trapdoor_sa_ 1 prop_name: trapdoor_sa_ 100 1 0 hor_fem_cower_stand_up.anm 0 bone_count: 30 103 1 0 hor_howl.anm 0 bone_count: 30 151 1 2 hor_knf_dr_levopn.anm 0 bone_count: 30 0 prop_name: door_sa_ 1 prop_name: blade_ca_ 184 1 2 hor_nftu_cof_rise.anm 0 bone_count: 30 0 prop_name: coffinlid_ca_ 1 prop_name: coffin_ca_ 100 1 0 hor_nftu_die_catapult2.anm 0 bone_count: 30 31 1 0 hor_nftu_die_launcher.anm 0 bone_count: 30 130 1 0 hor_nftu_die_shotgun.anm 0 bone_count: 30 43 1 0 hor_nftu_idle_2_walk.anm 0 bone_count: 30 102 1 0 hor_nftu_idle_menace2.anm 0 bone_count: 30 76 1 0 hor_nftu_idle_menace_out.anm 0 bone_count: 30 37 1 0 hor_nftu_stalk_2_menace.anm 0 bone_count: 30 40 1 0 hor_nftu_walk_threat.anm 0 bone_count: 30 28 1 0 hor_nftu_walk_threat_in_2.anm 0 bone_count: 30 36 1 0 hor_nftu_walk_threat_out_2.anm 0 bone_count: 30 34 1 0 hor_p1_2_p2.anm 0 bone_count: 30 40 1 0 hor_p2_2_p1.anm 0 bone_count: 30 61 1 0 hor_p2_stand_hurried.anm 0 bone_count: 30 228 1 2 hor_rise_through_trapdoor.anm 0 bone_count: 30 0 prop_name: trapdoor_sa_ 1 prop_name: trapdoor_sa_ 19 2 0 hor_strangle_a_2_b.anm 0 bone_count: 30 1 bone_count: 30 106 2 0 hor_strangle_in.anm 0 bone_count: 30 1 bone_count: 30 37 1 1 hor_turn_90_left_launcher.anm 0 bone_count: 30 0 prop_name: rocket_ca_ 241 1 0 hor_wounded_collapse.anm 0 bone_count: 30 11 0 1 hospital_curtain_down.anm 0 prop_name: hosp_curtain_ca_ 11 0 1 hospital_curtain_idle.anm 0 prop_name: hosp_curtain_ca_ 82 1 0 hospital_traction_idle.anm 0 bone_count: 30 203 2 2 hostage_sneak_2_baddy.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: pistol_ca_ 1 prop_name: fakepistol_ca_ 77 2 0 hug_to_award.anm 0 bone_count: 30 1 bone_count: 30 112 1 0 hunch_see_horse.anm 0 bone_count: 30 13 1 0 hysteria_f_extreme_into.anm 0 bone_count: 30 133 1 0 hysteria_f_mild_into.anm 0 bone_count: 30 100 1 0 hysteria_f_shock_pointing.anm 0 bone_count: 30 31 1 0 hysteria_f_shock_step_out.anm 0 bone_count: 30 25 1 0 hysteria_m_extreme_into.anm 0 bone_count: 30 64 1 0 hysteria_m_extreme_run_into.anm 0 bone_count: 30 139 1 0 hysteria_m_mild_into.anm 0 bone_count: 30 25 1 0 hysteria_m_shock_idle.anm 0 bone_count: 30 22 1 0 hysteria_m_shock_run.anm 0 bone_count: 30 31 1 0 hysteria_m_shock_run_out.anm 0 bone_count: 30 31 1 0 idlemale_to_sexy3.anm 0 bone_count: 30 58 1 0 idle_male.anm 0 bone_count: 30 106 1 0 idle_male_2_undead_idle_out.anm 0 bone_count: 30 29 1 0 idle_male_half2.anm 0 bone_count: 30 58 1 0 idle_male_trailer_1.anm 0 bone_count: 30 58 1 0 idle_male_trailer_3.anm 0 bone_count: 30 58 1 0 idle_male_trailer_5.anm 0 bone_count: 30 58 1 0 idle_male_trailer_7.anm 0 bone_count: 30 58 1 0 idle_male_trailer_9.anm 0 bone_count: 30 41 1 0 idle_mle_2_stare_at_zombie.anm 0 bone_count: 30 68 1 1 idle_ml_2_knifefight_2.anm 0 bone_count: 30 0 prop_name: blade_ca_ 73 1 0 idle_old.anm 0 bone_count: 30 46 1 0 idle_old_out.anm 0 bone_count: 30 73 1 0 idle_sexy_2.anm 0 bone_count: 30 63 1 0 idle_sexy_3_in.anm 0 bone_count: 30 79 1 0 idle_sexy_4.anm 0 bone_count: 30 34 1 0 idle_sexy_4_into.anm 0 bone_count: 30 70 1 0 idle_sexy_4_wave.anm 0 bone_count: 30 58 1 1 idle_stand_with_boom.anm 0 bone_count: 30 0 prop_name: boom_ca_ 305 1 1 idle_to_bladebrandish_check.anm 0 bone_count: 30 0 prop_name: blade_ca_ 326 1 1 idle_to_bladebrandish_loon.anm 0 bone_count: 30 0 prop_name: blade_ca_ 24 1 0 idle_to_fake_serene.anm 0 bone_count: 30 31 1 1 idle_to_wes_saln_lk_arnd.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 47 1 0 idl_ml_2_lib_lk_at_shlf_tnk.anm 0 bone_count: 30 51 1 0 idl_ml_2_wedd_grm_wait.anm 0 bone_count: 30 611 1 3 ignite_stuntman_ground.anm 0 bone_count: 30 0 prop_name: lighter2_ca_ 1 prop_name: lighter_ca_ 2 prop_name: petrolcan_ca_ 34 1 1 incoming_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 40 1 1 incoming_flinch.anm 0 bone_count: 30 0 prop_name: gun_ca_ 50 1 1 incoming_mgun_crouch_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 50 1 1 incoming_mgun_crouch_look.anm 0 bone_count: 30 0 prop_name: gun_ca_ 46 1 1 incoming_mgun_jumpy_idle1.anm 0 bone_count: 30 0 prop_name: gun_ca_ 46 1 1 incoming_mgun_jumpy_idle3.anm 0 bone_count: 30 0 prop_name: gun_ca_ 46 1 1 incoming_mgun_jumpy_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 51 1 1 incoming_rfl_duck_shaken1.anm 0 bone_count: 30 0 prop_name: gun_ca_ 127 1 1 inspecting_gun_non_prof.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 177 1 1 inspecting_gun_prof.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 201 1 1 inspecting_gun_test_shoot.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 598 2 0 inspect_deadman_on_floor.anm 0 bone_count: 30 1 bone_count: 30 64 2 0 interro_bak_hand.anm 0 bone_count: 30 1 bone_count: 30 70 1 0 interro_sit_give_up_1.anm 0 bone_count: 30 64 1 3 interro_sit_smoke_nod.anm 0 bone_count: 30 0 prop_name: lighter_ca_ 1 prop_name: softpack_ca_ 2 prop_name: cigarette_ca_ 256 1 1 into_answr_phn_lean_n_cr.anm 0 bone_count: 30 0 prop_name: mobile_ca_ 45 1 1 into_benchpressing_loop.anm 0 bone_count: 30 0 prop_name: barbell_ca_ 151 1 0 into_dead_on_side.anm 0 bone_count: 30 82 1 3 into_hold_saloondoor_enter.anm 0 bone_count: 30 0 prop_name: cigarette_ca_ 1 prop_name: doorr_sa_ 2 prop_name: doorl_sa_ 133 1 4 into_hold_shotgun.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 3 prop_name: gun_ca_ 214 1 3 into_hold_shotgun_novice.anm 0 bone_count: 30 0 prop_name: bullet_ca_ 1 prop_name: load_ca_ 2 prop_name: gun_ca_ 81 1 0 into_lean_on_car_m.anm 0 bone_count: 30 28 1 3 into_shoot_shotgun_novice.anm 0 bone_count: 30 0 prop_name: bullet_ca_ 1 prop_name: load_ca_ 2 prop_name: gun_ca_ 40 1 4 into_shotgun_1hand_idl.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 2 prop_name: bullet_ca_ 3 prop_name: load_ca_ 31 1 4 into_shotgun_1hand_shot.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 3 prop_name: gun_ca_ 61 1 0 into_step_aerobics.anm 0 bone_count: 30 43 1 0 into_zombie_idle.anm 0 bone_count: 30 201 1 0 intro_nominee_hopeful.anm 0 bone_count: 30 211 1 0 intro_nominee_worry.anm 0 bone_count: 30 136 1 0 in_death_acted_cycle.anm 0 bone_count: 30 187 1 0 in_love.anm 0 bone_count: 30 153 2 0 jail_annoy_prisoner.anm 0 bone_count: 30 1 bone_count: 30 31 2 0 jail_drag_body.anm 0 bone_count: 30 1 bone_count: 30 94 1 0 jail_hit_bars_2_weary.anm 0 bone_count: 30 87 2 0 jail_lift_body.anm 0 bone_count: 30 1 bone_count: 30 28 1 0 jail_pace_look_left.anm 0 bone_count: 30 15 1 0 jail_pace_turn_l2r.anm 0 bone_count: 30 328 1 1 jail_pick_lock.anm 0 bone_count: 30 0 prop_name: pen_ca_ 286 1 1 jail_take_keys.anm 0 bone_count: 30 0 prop_name: keys_ca_ 61 1 0 jail_test_bars_cycle.anm 0 bone_count: 30 49 1 0 jail_test_bars_out.anm 0 bone_count: 30 73 1 0 jail_tough_idle.anm 0 bone_count: 30 304 1 1 jail_unlock_door.anm 0 bone_count: 30 0 prop_name: keys_ca_ 61 1 0 jail_weary_2_tough.anm 0 bone_count: 30 40 1 0 jail_window_look_idle.anm 0 bone_count: 30 49 1 0 jail_window_look_look.anm 0 bone_count: 30 121 1 0 jaw_drop_react2star.anm 0 bone_count: 30 55 1 0 jog_hit_by_door.anm 0 bone_count: 30 34 1 0 jog_on_spot_in.anm 0 bone_count: 30 49 1 0 jog_on_spot_slow_backward.anm 0 bone_count: 30 121 1 0 jog_on_spot_wave.anm 0 bone_count: 30 15 1 0 jog_spot_into.anm 0 bone_count: 30 78 2 0 jump_before_explosion.anm 0 bone_count: 30 1 bone_count: 10 43 1 0 jump_roof_run2run.anm 0 bone_count: 30 67 1 0 jump_roof_slide.anm 0 bone_count: 30 40 1 0 kfu_1ch_dodge_then_kick.anm 0 bone_count: 30 64 1 0 kfu_1ch_kick_to_floor.anm 0 bone_count: 30 43 1 0 kfu_1ch_quick_punches_dodge.anm 0 bone_count: 30 139 2 0 kfu_dodge_knock_down.anm 0 bone_count: 30 1 bone_count: 30 37 1 0 kfu_idle.anm 0 bone_count: 30 52 1 0 kfu_into_fight_pose.anm 0 bone_count: 30 40 2 0 kfu_kick_miss_kick_block.anm 0 bone_count: 30 1 bone_count: 30 94 2 0 kfu_punch_combo_counter.anm 0 bone_count: 30 1 bone_count: 30 244 2 0 kfu_punch_wipe_mouth.anm 0 bone_count: 30 1 bone_count: 30 31 1 0 kfu_sidestep_cycle.anm 0 bone_count: 30 52 1 0 kfu_stand_idle.anm 0 bone_count: 30 46 1 0 kfu_stand_talk.anm 0 bone_count: 30 31 1 0 kfu_turn_2_macho2_walk.anm 0 bone_count: 30 58 2 0 kiss_1_embrace_idle.anm 0 bone_count: 30 1 bone_count: 30 31 2 0 kiss_1_embrace_to_kiss.anm 0 bone_count: 30 1 bone_count: 30 115 2 0 kiss_1_kissing_idle.anm 0 bone_count: 30 1 bone_count: 30 55 2 0 kiss_1_kiss_variant.anm 0 bone_count: 30 1 bone_count: 30 28 2 0 kiss_1_kiss_variant_out.anm 0 bone_count: 30 1 bone_count: 30 73 2 0 kiss_2_embrace_idle.anm 0 bone_count: 30 1 bone_count: 30 88 2 0 kiss_2_kiss_cycle.anm 0 bone_count: 30 1 bone_count: 30 76 2 0 kiss_2_out.anm 0 bone_count: 30 1 bone_count: 30 28 2 0 kiss_2_variant_out.anm 0 bone_count: 30 1 bone_count: 30 61 2 0 kiss_3_idle_var.anm 0 bone_count: 30 1 bone_count: 30 70 2 0 kiss_3_out.anm 0 bone_count: 30 1 bone_count: 30 46 1 1 knelt_weeding_01_into.anm 0 bone_count: 30 0 prop_name: trowel_ca_ 118 1 1 knelt_weeding_02.anm 0 bone_count: 30 0 prop_name: trowel_ca_ 34 1 1 knelt_weeding_02_out.anm 0 bone_count: 30 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prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rotor_main_02_hideoff_1_ca_ 5 prop_name: ufoouterplatemid_ca_ 6 prop_name: passmid_engine_ca_ 7 prop_name: ufo_rotate_left_ca_ 8 prop_name: ufo_rotate_right_ca_ 9 prop_name: sphere01mid_ca_ 10 prop_name: rear_rotor_02_hideoff_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: rotor_main_hideoff_1_ca_ 13 prop_name: heli_body_ca_ 91 0 14 min_ship_formation2.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rotor_main_02_hideoff_1_ca_ 5 prop_name: ufoouterplatemid_ca_ 6 prop_name: passmid_engine_ca_ 7 prop_name: ufo_rotate_left_ca_ 8 prop_name: ufo_rotate_right_ca_ 9 prop_name: sphere01mid_ca_ 10 prop_name: rear_rotor_02_hideoff_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: rotor_main_hideoff_1_ca_ 13 prop_name: heli_body_ca_ 259 0 14 min_ship_heli_crash.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rotor_main_02_hideoff_1_ca_ 5 prop_name: ufoouterplatemid_ca_ 6 prop_name: passmid_engine_ca_ 7 prop_name: ufo_rotate_left_ca_ 8 prop_name: ufo_rotate_right_ca_ 9 prop_name: sphere01mid_ca_ 10 prop_name: rear_rotor_02_hideoff_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: rotor_main_hideoff_1_ca_ 13 prop_name: heli_body_ca_ 61 0 19 min_ship_idle2.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rotor_main_02_hideoff_1_ca_ 5 prop_name: ufoouterplatemid_ca_ 6 prop_name: passmid_engine_ca_ 7 prop_name: ufo_rotate_left_ca_ 8 prop_name: ufo_rotate_right_ca_ 9 prop_name: sphere01mid_ca_ 10 prop_name: rear_rotor_02_hideoff_1_ca_ 11 prop_name: rotor_small_hideoff_1_ca_ 12 prop_name: 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6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: ufoouterplatemin_ca_ 9 prop_name: sphere01min_ca_ 10 prop_name: passmin_engine_ca_ 11 prop_name: ufo_rotate_left_ca_ 12 prop_name: ufo_rotate_right_ca_ 13 prop_name: heli_body_ca_ 11 0 22 ufos_launch_b_idle.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rear_rotor_02_hideoff_1_ca_ 5 prop_name: rotor_small_hideoff_1_ca_ 6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: turret_midleft_ca_ 9 prop_name: turret_midright_ca_ 10 prop_name: turret_rear_ca_ 11 prop_name: ufoouterplatemin_ca_ 12 prop_name: sphere01min_ca_ 13 prop_name: passmin_engine_ca_ 14 prop_name: ufo_rotate_left_ca_ 15 prop_name: ufo_rotate_right_ca_ 16 prop_name: heli_body_ca_ 17 prop_name: rotor_main_hideon_1_ca_ 18 prop_name: rotor_main_hideon_1_ca_ 19 prop_name: 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rear_rotor_02_hideoff_1_ca_ 5 prop_name: rotor_small_hideoff_1_ca_ 6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: ufoouterplatemin_ca_ 9 prop_name: sphere01min_ca_ 10 prop_name: passmin_engine_ca_ 11 prop_name: ufo_rotate_left_ca_ 12 prop_name: ufo_rotate_right_ca_ 13 prop_name: door_fl_ca_ 14 prop_name: door_fr_ca_ 15 prop_name: door_fr_ca_ 16 prop_name: door_fl_ca_ 17 prop_name: heli_body_ca_ 18 prop_name: heli_body_ca_ 19 prop_name: heli_body_ca_ 11 0 15 ufos_launch_e_idle.anm 0 prop_name: rear_rotor_02_hideon_1_ca_ 1 prop_name: rear_small_hideon_1_ca_ 2 prop_name: rotor_main_hideon_1_ca_ 3 prop_name: rotor_main_02_hideon_1_ca_ 4 prop_name: rear_rotor_02_hideoff_1_ca_ 5 prop_name: rotor_small_hideoff_1_ca_ 6 prop_name: rotor_main_hideoff_1_ca_ 7 prop_name: rotor_main_02_hideoff_1_ca_ 8 prop_name: ufoouterplatemin_ca_ 9 prop_name: sphere01min_ca_ 10 prop_name: passmin_engine_ca_ 11 prop_name: ufo_rotate_left_ca_ 12 prop_name: ufo_rotate_right_ca_ 13 prop_name: heli_body_ca_ 14 prop_name: rotor_main_hideon_1_ca_ 122 1 0 undead_idle.anm 0 bone_count: 30 146 1 0 undead_walk.anm 0 bone_count: 30 337 2 2 undertaker_measure.anm 0 bone_count: 30 1 bone_count: 3 0 prop_name: tape_ca_ 1 prop_name: pistol_ca_ 307 2 2 undertaker_measure_2.anm 0 bone_count: 30 1 bone_count: 3 0 prop_name: tape_ca_ 1 prop_name: pistol_ca_ 127 1 3 uzi_check_shelf.anm 0 bone_count: 30 0 prop_name: door_sa_ 1 prop_name: handset_ca_ 2 prop_name: telephone_ca_ 115 1 1 uzi_pulp_double_take.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 102 1 1 uzi_pulp_examine.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 100 1 3 uzi_pulp_getup_death.anm 0 bone_count: 30 0 prop_name: top_ca_ 1 prop_name: page_ca_ 2 prop_name: bibel_ca_ 61 1 1 uzi_pulp_idle.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 115 1 1 uzi_pulp_lookround.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 43 1 3 uzi_pulp_putbackbook.anm 0 bone_count: 30 0 prop_name: top_ca_ 1 prop_name: page_ca_ 2 prop_name: bibel_ca_ 52 1 1 uzi_pulp_react_2_idle.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 64 1 1 uzi_pulp_react_2_out.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 28 1 3 uzi_pulp_turn45_book.anm 0 bone_count: 30 0 prop_name: top_ca_ 1 prop_name: page_ca_ 2 prop_name: bibel_ca_ 43 1 3 uzi_pulp_walk_book.anm 0 bone_count: 30 0 prop_name: top_ca_ 1 prop_name: page_ca_ 2 prop_name: bibel_ca_ 31 1 3 uzi_walk_book_in.anm 0 bone_count: 30 0 prop_name: top_ca_ 1 prop_name: page_ca_ 2 prop_name: bibel_ca_ 5 1 2 vampire_dead_idle.anm 0 bone_count: 30 0 prop_name: coffinlid_ca_ 1 prop_name: coffin_ca_ 418 2 5 vampire_stake_demise.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: coffinlid_ca_ 1 prop_name: mallet_ca_ 2 prop_name: coffin_ca_ 3 prop_name: blade_ca_ 4 prop_name: hammer_ca_ 130 2 7 van_ambul_cpr_paddle.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: paddlel_ca_ 1 prop_name: paddler_ca_ 2 prop_name: defib_ca_ 3 prop_name: plunger_ca_ 4 prop_name: gurney_ca_ 5 prop_name: needle_ca_ 6 prop_name: table_hospital_ca_ 109 2 7 van_ambul_pickup_defib.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: paddlel_ca_ 1 prop_name: paddler_ca_ 2 prop_name: defib_ca_ 3 prop_name: plunger_ca_ 4 prop_name: gurney_ca_ 5 prop_name: needle_ca_ 6 prop_name: table_hospital_ca_ 128 2 7 van_ambul_put_syringe.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: paddlel_ca_ 1 prop_name: paddler_ca_ 2 prop_name: plunger_ca_ 3 prop_name: defib_ca_ 4 prop_name: gurney_ca_ 5 prop_name: needle_ca_ 6 prop_name: table_hospital_ca_ 61 2 7 van_ambul_syr_idle.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: paddlel_ca_ 1 prop_name: paddler_ca_ 2 prop_name: plunger_ca_ 3 prop_name: defib_ca_ 4 prop_name: gurney_ca_ 5 prop_name: needle_ca_ 6 prop_name: table_hospital_ca_ 86 1 8 van_bed_lie_to_sit.anm 0 bone_count: 30 0 prop_name: gurney_ca_ 1 prop_name: steering_column_ca_ 2 prop_name: rear_wheels_ca_ 3 prop_name: door_rr_ca_01 4 prop_name: door_rr_ca_ 5 prop_name: door_fr_ca_ 6 prop_name: door_fl_ca_ 7 prop_name: vanbody_ca_ 118 1 6 van_bed_sit_to_lie.anm 0 bone_count: 30 0 prop_name: gurney_ca_ 1 prop_name: steering_column_ca_ 2 prop_name: rear_wheels_ca_ 3 prop_name: door_fr_ca_ 4 prop_name: door_fl_ca_ 5 prop_name: vanbody_ca_ 10 1 9 van_drvr_2_brk.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 64 1 2 van_drvr_crash_death_out.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 59 1 8 van_drvr_getout_fast_var.anm 0 bone_count: 30 0 prop_name: bcaselid_ca_ 1 prop_name: bcase_ca_ 2 prop_name: steering_column_ca_ 3 prop_name: rear_wheels_ca_ 4 prop_name: door_rr_ca_01 5 prop_name: door_rr_ca_ 6 prop_name: door_fl_ca_ 7 prop_name: vanbody_ca_ 76 1 2 van_drvr_idle_parked.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 46 1 2 van_drv_nod.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 52 1 2 van_drv_shrug.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 106 1 2 van_drv_talk2.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 352 1 6 van_dr_bck_react_confused.anm 0 bone_count: 30 0 prop_name: bullet_ca_ 1 prop_name: load_ca_ 2 prop_name: gun_ca_ 3 prop_name: door_rl_ca_ 4 prop_name: door_rr_ca_ 5 prop_name: vanbody_ca_ 151 1 3 van_enter_cab_drvr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_fl_ca_ 2 prop_name: vanbody_ca_ 148 1 3 van_exit_cab_drvr.anm 0 bone_count: 30 0 prop_name: door_fl_ca_ 1 prop_name: steering_column_ca_ 2 prop_name: vanbody_ca_ 64 1 9 van_explode.anm 0 bone_count: 30 0 prop_name: door_rl_ca_ 1 prop_name: door_rr_ca_ 2 prop_name: door_fl_ca_ 3 prop_name: door_fr_ca_ 4 prop_name: fr_van_wheel_ca_ 5 prop_name: rear_wheels_ca_ 6 prop_name: fl_van_wheel_ca_ 7 prop_name: steering_column_ca_ 8 prop_name: vanbody_ca_ 197 1 8 van_getout_back_v2.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: door_rr_ca_01 3 prop_name: door_rr_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: door_fl_ca_ 6 prop_name: gurney_ca_ 7 prop_name: vanbody_ca_ 51 1 9 van_look_around.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 31 1 2 van_lstn_music_idle.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 22 1 2 van_lstn_music_out.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 47 2 9 van_move_fast.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 47 1 9 van_move_fast_psngr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 67 1 9 van_move_slow_drvr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 4 0 9 van_only_idle.anm 0 prop_name: door_rl_ca_ 1 prop_name: door_rr_ca_ 2 prop_name: door_fl_ca_ 3 prop_name: door_fr_ca_ 4 prop_name: fr_van_wheel_ca_ 5 prop_name: rear_wheels_ca_ 6 prop_name: fl_van_wheel_ca_ 7 prop_name: steering_column_ca_ 8 prop_name: vanbody_ca_ 100 1 0 van_pasg_angry_disagree.anm 0 bone_count: 30 34 1 0 van_pasg_glance_l.anm 0 bone_count: 30 67 1 0 van_pasg_look_watch.anm 0 bone_count: 30 160 1 0 van_pasg_overtake.anm 0 bone_count: 30 46 1 0 van_pasg_radio_lstn_idle.anm 0 bone_count: 30 106 1 0 van_pasg_radio_lstn_laugh.anm 0 bone_count: 30 16 1 0 van_pasg_radio_lstn_out.anm 0 bone_count: 30 103 1 0 van_pasg_radio_lstn_upset.anm 0 bone_count: 30 58 1 0 van_pasg_sad_into.anm 0 bone_count: 30 73 1 0 van_pasg_sad_nod.anm 0 bone_count: 30 103 1 0 van_pasg_sad_shake_head.anm 0 bone_count: 30 94 1 0 van_pasg_sad_talk1.anm 0 bone_count: 30 85 1 0 van_pasg_shake_head.anm 0 bone_count: 30 100 1 0 van_pasg_talk.anm 0 bone_count: 30 85 1 0 van_pasg_talk3.anm 0 bone_count: 30 88 1 0 van_pasg_talk_angry2.anm 0 bone_count: 30 37 1 2 van_pasg_write.anm 0 bone_count: 30 0 prop_name: notepad_ca_ 1 prop_name: pen_ca_ 46 1 2 van_pasg_write_look_drv.anm 0 bone_count: 30 0 prop_name: notepad_ca_ 1 prop_name: pen_ca_ 73 1 2 van_pasg_write_out.anm 0 bone_count: 30 0 prop_name: pen_ca_ 1 prop_name: notepad_ca_ 66 2 9 van_pull_away_fast.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 66 1 9 van_pull_away_fast_psngr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 101 1 9 van_pull_away_slow_drvr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 76 1 0 van_radio_on.anm 0 bone_count: 30 55 1 2 van_radio_talk_2.anm 0 bone_count: 30 0 prop_name: cbmic_ca_ 1 prop_name: cbradio_ca_ 46 1 2 van_radio_talk_idle.anm 0 bone_count: 30 0 prop_name: cbmic_ca_ 1 prop_name: cbradio_ca_ 52 1 2 van_radio_talk_out.anm 0 bone_count: 30 0 prop_name: cbmic_ca_ 1 prop_name: cbradio_ca_ 38 2 9 van_stop_fast.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 38 1 9 van_stop_fast_psngr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 31 1 9 van_stop_slow_drvr.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 118 1 11 van_swat_deploy_1.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: fr_van_wheel_ca_ 3 prop_name: fl_van_wheel_ca_ 4 prop_name: door_rl_ca_ 5 prop_name: door_rr_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: gun_ca_ 9 prop_name: load_ca_ 10 prop_name: vanbody_ca_ 61 1 11 van_swat_deploy_3.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: fr_van_wheel_ca_ 3 prop_name: fl_van_wheel_ca_ 4 prop_name: door_rl_ca_ 5 prop_name: door_rr_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: load_ca_ 9 prop_name: gun_ca_ 10 prop_name: vanbody_ca_ 146 1 11 van_swat_enter_1.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: fr_van_wheel_ca_ 3 prop_name: fl_van_wheel_ca_ 4 prop_name: door_rl_ca_ 5 prop_name: door_rr_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: gun_ca_ 9 prop_name: load_ca_ 10 prop_name: vanbody_ca_ 162 1 11 van_swat_enter_3.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: fr_van_wheel_ca_ 3 prop_name: fl_van_wheel_ca_ 4 prop_name: door_rl_ca_ 5 prop_name: door_rr_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: load_ca_ 9 prop_name: gun_ca_ 10 prop_name: vanbody_ca_ 150 1 2 van_swat_outof_1.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 91 1 2 van_swat_outof_3.anm 0 bone_count: 30 0 prop_name: load_ca_ 1 prop_name: gun_ca_ 118 1 11 van_swat_prepare_3.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: rear_wheels_ca_ 2 prop_name: fr_van_wheel_ca_ 3 prop_name: fl_van_wheel_ca_ 4 prop_name: door_rl_ca_ 5 prop_name: door_rr_ca_ 6 prop_name: door_fr_ca_ 7 prop_name: door_fl_ca_ 8 prop_name: load_ca_ 9 prop_name: gun_ca_ 10 prop_name: vanbody_ca_ 91 1 9 van_turn_left.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: vanbody_ca_ 91 1 2 van_turn_rght.anm 0 bone_count: 30 0 prop_name: steering_column_ca_ 1 prop_name: vanbody_ca_ 88 1 1 vault_close.anm 0 bone_count: 30 0 prop_name: door_sa_ 27 1 0 vault_into_spy_lean.anm 0 bone_count: 30 52 1 0 vault_open_normal.anm 0 bone_count: 30 27 1 0 vault_out_spy_lean.anm 0 bone_count: 30 41 1 10 vd_drop_papers_geton.anm 0 bone_count: 30 0 prop_name: papers_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: door_rr_ca_ 3 prop_name: door_fl_ca_ 4 prop_name: door_fr_ca_ 5 prop_name: fr_van_wheel_ca_ 6 prop_name: rear_wheels_ca_ 7 prop_name: fl_van_wheel_ca_ 8 prop_name: steering_column_ca_ 9 prop_name: vanbody_ca_ 56 1 0 vd_idle.anm 0 bone_count: 30 31 0 3 vd_load_door_open.anm 0 prop_name: door_rl_ca_ 1 prop_name: door_rr_ca_ 2 prop_name: vanbody_ca_ 55 1 3 vd_load_open_door.anm 0 bone_count: 30 0 prop_name: door_rr_ca_ 1 prop_name: door_rl_ca_ 2 prop_name: vanbody_ca_ 56 0 9 vd_vandoor_close.anm 0 prop_name: door_rl_ca_ 1 prop_name: door_rr_ca_ 2 prop_name: door_fl_ca_ 3 prop_name: door_fr_ca_ 4 prop_name: frwheel_ca_ 5 prop_name: rear_wheels_ca_ 6 prop_name: flwheel_ca_ 7 prop_name: steering_column_ca_ 8 prop_name: vanbody_ca_ 43 1 0 victim_in.anm 0 bone_count: 30 40 1 0 victim_shot_1.anm 0 bone_count: 30 94 1 1 victim_shot_3.anm 0 bone_count: 30 0 prop_name: pistol_ca_ 49 1 0 victim_stand_idle_2.anm 0 bone_count: 30 112 1 0 victim_suprised_1.anm 0 bone_count: 30 31 1 0 vip_idle.anm 0 bone_count: 30 73 1 0 vip_salute_walk.anm 0 bone_count: 30 94 1 0 vip_talk_happy.anm 0 bone_count: 30 88 1 0 vip_talk_neutral.anm 0 bone_count: 30 98 1 0 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prop_name: gun_ca_ 38 1 1 wr_inspc_glance_right.anm 0 bone_count: 30 0 prop_name: gun_ca_ 109 2 2 wr_inspc_point_feet_n_shout.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: gun_ca_ 73 2 2 wr_inspc_salut.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: gun_ca_ 58 1 1 wr_inspc_salut_duck2attntn.anm 0 bone_count: 30 0 prop_name: gun_ca_ 52 1 0 wr_inspc_salut_out.anm 0 bone_count: 30 28 2 2 wr_inspc_shoutatsoldr_cycl.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: gun_ca_ 59 2 2 wr_inspc_shoutatsoldr_out.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: gun_ca_ 46 1 1 wr_inspc_wlk2face_soldr.anm 0 bone_count: 30 0 prop_name: gun_ca_ 13 1 1 wr_inspc_wlk_in2.anm 0 bone_count: 30 0 prop_name: gun_ca_ 46 1 0 wr_inspect_salut.anm 0 bone_count: 30 28 1 1 wr_into_trench_lean.anm 0 bone_count: 30 0 prop_name: gun_ca_ 34 1 1 wr_jump_left.anm 0 bone_count: 30 0 prop_name: gun_ca_ 54 1 1 wr_kneel_gest_danger.anm 0 bone_count: 30 0 prop_name: gun_ca_ 60 1 1 wr_kneel_gest_form_column.anm 0 bone_count: 30 0 prop_name: gun_ca_ 42 1 1 wr_kneel_gest_go_there_r.anm 0 bone_count: 30 0 prop_name: gun_ca_ 49 1 1 wr_kneel_gest_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 28 1 1 wr_kneel_gest_look_back_l.anm 0 bone_count: 30 0 prop_name: gun_ca_ 82 1 1 wr_kneel_gest_move_l.anm 0 bone_count: 30 0 prop_name: gun_ca_ 61 1 1 wr_kneel_gest_move_r_alt.anm 0 bone_count: 30 0 prop_name: gun_ca_ 100 1 1 wr_kneel_gest_react.anm 0 bone_count: 30 0 prop_name: gun_ca_ 33 1 1 wr_kneel_gest_you_back_l.anm 0 bone_count: 30 0 prop_name: gun_ca_ 34 1 1 wr_knees_to_take_gun.anm 0 bone_count: 30 0 prop_name: gun_ca_ 169 1 1 wr_lead_charge_knee_to_run.anm 0 bone_count: 30 0 prop_name: gun_ca_ 25 1 1 wr_lewis_fire_in.anm 0 bone_count: 30 0 prop_name: gun_ca_ 88 1 1 wr_lie_hold_rifle_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 73 1 1 wr_lie_mg_fire.anm 0 bone_count: 30 0 prop_name: gun_ca_ 79 1 1 wr_lie_mg_in.anm 0 bone_count: 30 0 prop_name: gun_ca_ 73 1 1 wr_lie_rfl_2_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 70 1 1 wr_lie_rifle_death.anm 0 bone_count: 30 0 prop_name: gun_ca_ 19 1 1 wr_lie_rifle_fire_fast.anm 0 bone_count: 30 0 prop_name: gun_ca_ 61 1 1 wr_lie_rifle_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 88 1 1 wr_lie_rifle_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 82 2 3 wr_mdic_attnd_soldr_idle.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: bcaselid_ca_ 2 prop_name: bcase_ca_ 76 2 3 wr_mdic_attnd_soldr_pain.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: cloth_ca_ 1 prop_name: bcaselid_ca_ 2 prop_name: bcase_ca_ 271 2 0 wr_mdic_check_soldr_alive.anm 0 bone_count: 30 1 bone_count: 30 199 1 2 wr_mdic_sad_2_run_shut_cse.anm 0 bone_count: 30 0 prop_name: bcaselid_ca_ 1 prop_name: bcase_ca_ 136 1 3 wr_mgun_pick_up.anm 0 bone_count: 30 0 prop_name: bullet_ca_ 1 prop_name: load_ca_ 2 prop_name: gun_ca_ 172 1 1 wr_mg_drop.anm 0 bone_count: 30 0 prop_name: gun_ca_ 52 1 1 wr_one_knee_to_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 28 1 1 wr_out_trench_lean_r.anm 0 bone_count: 30 0 prop_name: gun_ca_ 41 1 1 wr_pray_on_knee.anm 0 bone_count: 30 0 prop_name: gun_ca_ 52 1 1 wr_pray_on_knee_into.anm 0 bone_count: 30 0 prop_name: gun_ca_ 43 1 1 wr_pray_on_knee_plead_cycl.anm 0 bone_count: 30 0 prop_name: gun_ca_ 286 1 3 wr_radio_normal.anm 0 bone_count: 30 0 prop_name: radio_phone_ca_ 1 prop_name: radio_lid_ca_ 2 prop_name: radio_ca_ 262 2 0 wr_reading_letter_cry.anm 0 bone_count: 7 1 bone_count: 30 109 2 0 wr_reading_letter_in.anm 0 bone_count: 7 1 bone_count: 30 106 2 0 wr_reading_letter_out.anm 0 bone_count: 7 1 bone_count: 30 40 1 1 wr_rfl_bak_step_back.anm 0 bone_count: 30 0 prop_name: gun_ca_ 49 1 1 wr_rfl_hld_turn45l.anm 0 bone_count: 30 0 prop_name: gun_ca_ 58 1 1 wr_rfl_hld_turn90l.anm 0 bone_count: 30 0 prop_name: gun_ca_ 67 1 1 wr_rifle_to_stand_pose.anm 0 bone_count: 30 0 prop_name: gun_ca_ 25 1 1 wr_rn_hnd_on_head2_crouch.anm 0 bone_count: 30 0 prop_name: gun_ca_ 19 1 1 wr_run_hand_on_head.anm 0 bone_count: 30 0 prop_name: gun_ca_ 61 1 1 wr_run_head_down_mgun_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 43 1 1 wr_run_head_down_rifle_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 22 1 1 wr_run_head_down_w_rifle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 22 1 1 wr_run_into_hand_head.anm 0 bone_count: 30 0 prop_name: gun_ca_ 64 1 2 wr_run_mdic_cse_2_kneel.anm 0 bone_count: 30 0 prop_name: bcaselid_ca_ 1 prop_name: bcase_ca_ 22 1 1 wr_run_nrml_with_rfl_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 22 1 2 wr_run_w_medic_case.anm 0 bone_count: 30 0 prop_name: bcaselid_ca_ 1 prop_name: bcase_ca_ 46 1 0 wr_salut_no_gun.anm 0 bone_count: 30 52 1 1 wr_shoot_aim_cycl_frm_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 25 1 1 wr_shoot_into_frm_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 70 1 1 wr_shoot_rifle_quick.anm 0 bone_count: 30 0 prop_name: gun_ca_ 67 1 1 wr_shot_creep_walk_to_ded.anm 0 bone_count: 30 0 prop_name: gun_ca_ 163 1 1 wr_shot_frm_duck2ded_bac.anm 0 bone_count: 30 0 prop_name: gun_ca_ 91 1 1 wr_shot_over_trench.anm 0 bone_count: 30 0 prop_name: gun_ca_ 157 1 1 wr_shot_run_normal_to_dead.anm 0 bone_count: 30 0 prop_name: gun_ca_ 28 1 0 wr_shoutat_floor_a.anm 0 bone_count: 30 61 1 0 wr_shoutat_floor_c.anm 0 bone_count: 30 31 1 0 wr_shoutat_floor_idle.anm 0 bone_count: 30 82 1 0 wr_shoutat_line_a.anm 0 bone_count: 30 73 1 0 wr_shoutat_line_c.anm 0 bone_count: 30 124 1 0 wr_shoutat_line_left.anm 0 bone_count: 30 91 1 0 wr_shoutat_line_right.anm 0 bone_count: 30 34 1 1 wr_sht_aim2_duk_sake_hed.anm 0 bone_count: 30 0 prop_name: gun_ca_ 592 1 1 wr_sit_clean_boots.anm 0 bone_count: 30 0 prop_name: cloth_ca_ 88 1 1 wr_sit_to_duck.anm 0 bone_count: 30 0 prop_name: gun_ca_ 61 1 3 wr_stand_mgun_idle.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 67 1 1 wr_stand_mgun_look_around.anm 0 bone_count: 30 0 prop_name: gun_ca_ 58 1 1 wr_stand_mgun_wipe_brow.anm 0 bone_count: 30 0 prop_name: gun_ca_ 19 1 1 wr_stand_to_duck_pose.anm 0 bone_count: 30 0 prop_name: gun_ca_ 52 1 1 wr_stand_to_rifle_pose.anm 0 bone_count: 30 0 prop_name: gun_ca_ 22 1 1 wr_stop_w_rifle_var.anm 0 bone_count: 30 0 prop_name: gun_ca_ 145 1 2 wr_thrw_grend_ovr_wall.anm 0 bone_count: 30 0 prop_name: granade_ca_ 1 prop_name: gun_ca_ 43 1 1 wr_tired2.anm 0 bone_count: 30 0 prop_name: blade_ca_ 28 1 1 wr_tired_2_out.anm 0 bone_count: 30 0 prop_name: blade_ca_ 55 1 1 wr_tired_idle2.anm 0 bone_count: 30 0 prop_name: blade_ca_ 88 1 1 wr_tired_inced_2.anm 0 bone_count: 30 0 prop_name: blade_ca_ 202 2 2 wr_trench_walk_to_inspect1.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: gun_ca_ 23 1 1 wr_trench_walk_to_stand.anm 0 bone_count: 30 0 prop_name: gun_ca_ 35 1 1 wr_walk_rifle_on_back_out.anm 0 bone_count: 30 0 prop_name: gun_ca_ 34 1 2 wr_walk_weary_with_rifle.anm 0 bone_count: 30 0 prop_name: bashing_ca_ 1 prop_name: gun_ca_ 121 1 1 wr_weary_sit_duck_to_sit.anm 0 bone_count: 30 0 prop_name: gun_ca_ 61 1 0 wr_weary_sit_hld_leg_idle.anm 0 bone_count: 30 61 1 0 wr_weary_sit_hld_leg_shout2.anm 0 bone_count: 30 22 1 0 wr_weary_sit_idle_2_hld_leg.anm 0 bone_count: 30 197 1 1 wr_weary_sit_weep.anm 0 bone_count: 30 0 prop_name: gun_ca_ 53 1 1 wr_weary_sit_weep_c1_2_c2.anm 0 bone_count: 30 0 prop_name: gun_ca_ 47 1 1 wr_weary_sit_weep_c2_2_sit.anm 0 bone_count: 30 0 prop_name: gun_ca_ 83 1 1 wr_wounded_pickup_mgun.anm 0 bone_count: 30 0 prop_name: gun_ca_ 151 2 1 wr_writing_letter_idle.anm 0 bone_count: 7 1 bone_count: 30 0 prop_name: pen_ca_ 172 2 1 wr_writing_letter_laugh.anm 0 bone_count: 7 1 bone_count: 30 0 prop_name: pen_ca_ 160 2 1 wr_writing_letter_think.anm 0 bone_count: 7 1 bone_count: 30 0 prop_name: pen_ca_ 22 1 3 xt_cu_mgun_shoot_into.anm 0 bone_count: 30 0 prop_name: gun_ca_ 1 prop_name: bullet_ca_ 2 prop_name: load_ca_ 121 1 0 zapped_cycle.anm 0 bone_count: 30 88 1 0 zapped_in.anm 0 bone_count: 30 100 2 0 zbi_attack_fight.anm 0 bone_count: 30 1 bone_count: 30 105 2 0 zbi_down_fight.anm 0 bone_count: 30 1 bone_count: 30 211 3 1 zbi_flower_death.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 0 prop_name: bouquet_ca_ 100 3 1 zbi_fork_death.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 0 prop_name: fork_ca_ 19 1 0 zbi_girl_run_2_zbi_die.anm 0 bone_count: 30 127 2 0 zbi_hand_in_face.anm 0 bone_count: 30 1 bone_count: 30 57 1 0 zbi_idle_hunched.anm 0 bone_count: 30 43 1 0 zombies_wander_walk02.anm 0 bone_count: 30 406 2 0 zombie_bite_fem_2_death2.anm 0 bone_count: 30 1 bone_count: 30 277 2 0 zombie_bite_man_2_death.anm 0 bone_count: 30 1 bone_count: 30 49 1 0 zombie_drag_pose_idle.anm 0 bone_count: 30 40 1 0 zombie_fight_in_zbi.anm 0 bone_count: 30 43 1 0 zombie_fight_out_zbi.anm 0 bone_count: 30 53 1 0 zombie_idle_out.anm 0 bone_count: 30 121 3 1 zombie_knife_death.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 0 prop_name: knif_sa_ 63 2 0 zombie_man_dodge.anm 0 bone_count: 30 1 bone_count: 30 16 2 0 zombie_punch.anm 0 bone_count: 30 1 bone_count: 30 145 3 0 zombie_rocket_death.anm 0 bone_count: 30 1 bone_count: 30 2 bone_count: 30 61 1 0 zombie_shot_by_rocket.anm 0 bone_count: 30 163 1 0 zombie_sniff.anm 0 bone_count: 30 249 2 1 zombie_stabbed_2.anm 0 bone_count: 30 1 bone_count: 30 0 prop_name: blade_ca_ 121 2 0 zombie_stupid_action_fight.anm 0 bone_count: 30 1 bone_count: 30 16 2 0 zombie_uppercut.anm 0 bone_count: 30 1 bone_count: 30 49 1 0 zombie_walk_2_wolf_idle.anm 0 bone_count: 30 45 1 0 zombie_wander_walk01_out.anm 0 bone_count: 30 Number of files scanned = 4005
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